THESE TILES ARE FOR PERSONAL USE ONLY. THEY MAY NOT BE SOLD OR MODIFIED WITHOUT PERMISSION
Here you can download PDF versions of the dungeon tiles. If you wish to use these tiles with your Warhammer Quest games you can also download the dungeon cards. Click on a tile image to save the PDF.
This set will contain tiles that have that new modern art-work look for a newer feel.
CrossardBro has been creating some lovely images of the classic Warhammer Quest tiles based on the computer game. We have worked together to begin to bring you this set in the WHQ95 style, as we complete the board sections they will added to this section, we will also look at new rooms in this modern style.
Vast areas of the world are covered in woodland. Some are dark places where evil resides in the shadows of ancient and spiteful trees; others are lush green forests where elves are commonly seen living in harmony with nature. All woodlands though have areas that are dangerous to unwary travellers. Tred careful as whispers say the trees are alive, and talk to each other.
DWARVEN MINES SET
Within the snow covered mountains, dwarves busily mine for jewels, and mithril. Day and night they hammer and dig out the precious resources within the mountains. To remove all of their hard work, the dwarves have constructed a complex rail track system. Mine carts filled with riches clatter along the rails. Many dwarves use the mine carts as a mode of transportation. The mines have fallen quiet of late, what once was corridors filled with song, are now filled with strange noises.
FUNGUS CAVERN SET
Deep in the damp dark places of the world, a labyrinth of caverns worm their way through the roots of the earth. Some of these caverns are naturally formed, created from water eroding the rock away over thousands of years. Some however are made by unnatural means, be it by the hands of captives during the dwarven wars, or by the teeth and claws of wandering beasts. Many creatures make their homes in these caverns, some for the strange fungi that grow on the walls, some to escape the light of the outside world. Only the most bare, or most fool hardy stray to long in the twisting corridors of the caverns.